Tyr's Justice

Every child in Moran knows the story of Leon D'Argent of Ludof, who defended the realm against an demonic onslaught in the time before the world was broken. Accounts vary, but all include this divine weapon. Gifted to D'argent from Tyr, this weapon initially appears as an old, rusted, entirely mundane hand axe. The current location of Tyr's Justice is unknown. Some rumors suggest that it was buried with D'Argent. Other's say that it was destroyed in the battle with Draador, and other's still suggest that it was laid to rest below the temple in Ludof.

Divine senses allow the wielder to see that this weapon has been forged by Tyr and, despite its current state, holds incredible potential, but nothing more may be revealed. The weapon changes forms and becomes more powerful with each blow dealt to a fiend.

Tyr's Faith
Appearing in the form of a simple battleaxe, Tyr's faith tests the wielder's belief in the power of Tyr. An attempt to appraise the weapon reveals that it is completely worthless, and may even fall apart in ones hands in the heat of battle. Until used on a fiend, the axe deals 1d8-1 slashing damage, and has a 25% chance of falling apart on a successful hit, but can be repaired with an action. Once used on a fiend the axe appears significantly more sturdy. It no longers falls apart in your hands, and does a standard 1d8 slashing damage. Once a fiend has been slayed, a radiant light shines from it. Tyr's Faith now deals and additional 1d6 radiant damage.

Tyr's Might
Once Tyr's Faith has been used against a demon with a CR 7 or higher, it becomes Tyr's Might. The handle elongates and the blade doubles in size, and an additional blade appears on the other side of the handling. Tyr's might is a +1 magical greataxe, which deals an additional 2d6 radiant damage.

Tyr's Justice
Once Tyr's Might has been used against a demon with a CR 14 or higher, it becomes Tyr's Justice. The second blade disapears and the blade extends even further. Tyr's Justice is a +2 Halberd, dealing 2d6 slashing or piercing damage, and deals an additional 3d6 radiant damage. The halberd also offers protection from death. When the wielder's HP falls to zero, Tyr's Justice restores them to half health. They recover no spell slots or other features. The character rises on their next turn. As they are resurected, holy light shines from their body, dealing 5d6 radiant damage to any creature within 5 feet. However, Tyr's Justice immediately reverts to Tyr's Faith, having all the holy Magic expelled from it at the death of it's weilder. This feature cannot be used again for 30 days.