The Three Mages

Here we tell the tail of three mages that explored egron long ago when the land was still wild and free.

Three Mages Concept:

1. Blood mage: sleeps in a subterranean keep, waiting to be awoken. The keep is filled with impassable doors that require a blood sacrifice to continue, but is also inhabitted by constructed beings that cannot be used as a source of blood. All of these sacrifices feed the blood ooze at the end of the dungeon, making it all the more powerful with every door unlocked, ever corner turned, every minute spent in the dungeon. The mage, once awoken, can draw life and power from this blood ooze.

2. The mage from the past: There once was a very powerful divination wizard, who used his ability to see into the future to establish the city of Luthe Ada and send miners into the Affton mountains. He also discovered that, as he grew older, he would become feeble, losing much of mental strength. So he created a very powerful orb and hid it deep within a dungeon. With this orb, he could see into the future and manipulate those that held the orb at a future date. This way, when the three mages arrose again, he could orchestrate events from the past, regardless of his infirmities in the present.

3. The wondering mage: This mage, like the others, disappeared many years ago. Howver, he carries with him a soul jar, which allows him to transfer his soul into another. He wanders Moran, looking for followers and clues about how to resurect his colleagues. But this soon grew tiresome. Having found the secret to immortality, this mage eventually lost interest in bringing back the others. Why worry about ruling the world, when you can simply drift between existences, doing whatever you want forever?